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求!
- 2024-7-20 15:16:21 @
谁有c++小游戏!!求!! 我绝对不是想在上课的时候玩!!!
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TCY LV 9 @ 2024-7-20 17:16:43
return 0; } } if (ad == 2) { cout << "你遇到了坏矿工" << endl; fight("矿工", 5000, 2000, 200, 17, 1000); if (dead) { cout << "你死了" << endl; return 0; } } cout << "是否继续挖矿?" << endl; cout << "1,是 2,否" << endl; int ans; cin >> ans; if (ans == 2) return 0; } } return 0; } int clearance() { system("cls"); cout << "你在出口处发现了一张纸条,上面写着:"; if (camp) { cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl; cout << " ————哈利·波特" << endl; } else { cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送死,要么我就会把你的同们统统杀死!!!"<<endl; cout << " ——伏地魔" << endl; } _getch(); f = 1; return 0; } int maze() { bool is[101][101]; for (int i = 0; i < 100; i++) for (int j = 0; j < 100; j++) is[i][j] = false; int x = 8, y = 1; string a[100] = { "##################################################", "# 1 # 2 2 3# # 1 #89#1#1# 1 1 #12 #3 #1#", "#2#1#5 # #1# # ## # ##91 6 #9#7#11## # # 11#", "# ## ## # # # #### # ##### # ####5## # # #####", "#2########### # 4 # ## #####4 5##1# #189o", "# 1 1# #2# ## # ## 5# ######### # #7#8#", "#1# #1 2# # # #9 # ### # ##2## # ## 5#167#", "# 1## ## # # ### #4## ## 6 # 3 ### #####5##", "I 2 #### #### # 1 6 #1# ## 5###6## # #11134##", "I 1 # 7 # # # # 227# # # # #2 #2#21#5#", "##1 #1 #1# ## 5 # # #3#### # 1#5# # 1 111#6 #", "# 2##3##1# ### ## ### # ## #### # #1####### #", "# ##3 ##1###7# ##### ## # ###3 4## 9 # #", "#23 # 3 # ##9 ##6 6## ### 9## ##1 # #3 #", "# # # # # ## # ## ##7 ## # 9 ###9#11##2## ##", "### # ####### # 2 # #3 # # # 1## 1 1## ##1 #3 #", "#5 #2 ## # #### # #5# # ### #8###1 #1# #1# #", "# # # # # # 4 5 # # # 7 # # # #### 8 #9#", "# 2 # #42 # ## # 11#2#3 9 # ##9 # #999#", "##################################################", }; while (1) { is[x - 1][y - 1] = true; is[x - 1][y] = true; is[x - 1][y + 1] = true; is[x][y - 1] = true; is[x][y] = true; is[x][y + 1] = true; is[x + 1][y - 1] = true; is[x + 1][y] = true; is[x + 1][y + 1] = true; system("cls"); cout << "生命:" << health << "/" << maxhealth << endl; for (int i = 0; i < 20; i++) { for (int j = 0; j < 50; j++) { if (is[i][j]) cout << a[i][j]; else cout << "0"; } cout << endl; } int ch; ch = _getch(); if (ch == 'a') { if (a[x][y - 1] == ' ') { a[x][y - 1] = '@'; a[x][y] = ' '; y -= 1; } else if ('0' <= a[x][y - 1] && a[x][y - 1] <= '9') { cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!"; fight("怪物", 10000 * (a[x][y - 1] - '0'), 2500 * (a[x][y - 1] - '0'), 100 * (a[x][y - 1] - '0'), 20, 500 * (a[x][y - 1] - '0')); if (dead) { Sleep(1000); return 0; } a[x][y - 1] = '@'; a[x][y] = ' '; y -= 1; a[x][y] = ' '; } else if (a[x][y - 1] == 'I') { cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x][y - 1] == 'o') { cout << "你通关了" << endl; _getch(); clearance(); } } if (ch == 'd') { if (a[x][y + 1] == ' ') { a[x][y + 1] = '@'; a[x][y] = ' '; y += 1; } else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9') { cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!"; fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0')); if (dead) { Sleep(1000); return 0; } a[x][y + 1] = '@'; a[x][y] = ' '; y += 1; a[x][y] = ' '; } else if (a[x][y + 1] == 'I') { cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x][y + 1] == 'o') { cout << "你通关了" << endl; _getch(); clearance(); } } if (ch == 'w') { if (a[x - 1][y] == ' ') { a[x - 1][y] = '@'; a[x][y] = ' '; x -= 1; } else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9') { cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!"; fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0')); if (dead) { Sleep(1000); return 0; } a[x - 1][y] = '@'; a[x][y] = ' '; x -= 1; a[x][y] = ' '; } else if (a[x - 1][y] == 'I') { cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x - 1][y] == 'o') { cout << "你通关了" << endl; _getch(); clearance(); } } if (ch == 's') { if (a[x + 1][y] == ' ') { a[x + 1][y] = '@'; a[x][y] = ' '; x += 1; } else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9') { cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!"; fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0')); if (dead) { Sleep(1000); return 0; } a[x + 1][y] = '@'; a[x][y] = ' '; x += 1; a[x][y] = ' '; } else if (a[x + 1][y] == 'I') { cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x + 1][y] == 'o') { cout << "你通关了" << endl; _getch(); clearance(); } } } return 0; } int DriveOut() { switch (rand() % 3) { case 1: cout << "店主:没钱还敢卖!!!打出去!!!" << endl; break; case 2: cout << "店主:什么!没钱!!!" << endl; break; case 3: cout << "你:可不可以降一降价?" << endl; cout << "店主:不行!哪有那么简单!" << endl; break; } Sleep(1000); return 0; } int poisonshop() { system("cls"); cout << "店主:这位客人,您要卖什么?" << endl; cout << "1,购买 |小生命药水+200| 100元" << endl; cout << "2,购买 ||大生命药水+500|| 200元" << endl; cout << "3,购买 |小防御药水 +20| 100元" << endl; cout << "4,购买 ||大防御药水 +50|| 200元" << endl; cout << "5,购买 |小攻击药水+100| 100元" << endl; cout << "6,购买 ||大攻击药水+250|| 200元" << endl; cout << "7,购买 |小全幅药水| 500元" << endl; cout << "8,购买 ||中全幅药水|| 1000元" << endl; cout << "9,购买 |||大全幅药水||| 2000元" << endl; cout << "10,购买 *|||||极·全幅药水|||||* 10000元" << endl; cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl; int which; cin >> which; switch (which) { case 1: if (money < 100) DriveOut(); else { money -= 100; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 200; maxhealth += 200; } break; case 2: if (money < 200) DriveOut(); else { money -= 200; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 500; maxhealth += 500; } break; case 3: if (money < 100) DriveOut(); else { money -= 100; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; defense += 20; } break; case 4: if (money < 200) DriveOut(); else { money -= 200; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; defense += 50; } break; case 5: if (money < 100) DriveOut(); else { money -= 100; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; attack += 100; } break; case 6: if (money < 200) DriveOut(); else { money -= 200; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; attack += 250; } break; case 7: if (money < 500) DriveOut(); else { money -= 500; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 50; defense += 5; attack += 25; experience += 1000; } break; case 8: if (money < 1000) DriveOut(); else { money -= 1000; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 150; defense += 15; attack += 75; experience += 3000; } break; case 9: if (money < 2000) DriveOut(); else { money -= 2000; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 450; defense += 45; attack += 225; experience += 9000; } break; case 10: if (money < 10000) DriveOut(); else { money -= 10000; cout << "店主:一路走好!" << endl; cout << "你拿起药水就喝了下去。" << endl; health += 2500; defense += 250; attack += 1250; experience += 50000; } break; default: break; } Sleep(1000); return 0; } int bookshop() { system("cls"); cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl; cout << "1,购买 ||||恢复如初技能书|||| 40000元 现货大量供应" << endl; cout << "2,购买 ||遗忘咒技能书|| 10000元 已经售完" << endl; cout << "3,购买 |||钻心咒技能书||| 15000元 现货大量供应" << endl; cout << "4,购买 |||召唤咒技能书||| 20000元 现货大量供应" << endl; cout << "5,购买 *|||||咒立停技能书|||||* 25000元 现货大量供应" << endl; cout << "6,购买 ||||夺魂咒技能书|||| 20000元 现货大量供应" << endl; cout << "7,购买 ||万弹齐发技能书|| 15000元 现货大量供应" << endl; cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl; int which; cin >> which; switch (which) { case 1: if (money < 40000) DriveOut(); else { money -= 40000; cout << "店主:一路走好!" << endl; bag[12]++; } break; case 2: cout << "店主:对不起,本书已经售完" << endl; break; case 3: if (money < 20000) DriveOut(); else { money -= 20000; cout << "店主:一路走好!" << endl; bag[16]++; } break; case 4: if (money < 20000) DriveOut(); else { money -= 20000; cout << "店主:一路走好!" << endl; bag[13]++; } break; case 5: if (money < 25000) DriveOut(); else { money -= 25000; cout << "店主:一路走好!" << endl; bag[10]++; } break; case 6: if (money < 20000) DriveOut(); else { money -= 20000; cout << "店主:一路走好!" << endl; bag[17]++; } break; case 7: if (money < 15000) DriveOut(); else { money -= 15000; cout << "店主:一路走好!" << endl; bag[15]++; } break; default: break; } return 0; } int NoticeBoard(int l, int x, int y) { if (l == 10 && x == 6 && y == 1) { system("cls"); cout << "跟着'*'走" << endl; cout << " ——作者" << endl; _getch(); } if (l == 10 && x == 8 && y == 12) { system("cls"); cout << "走吧,谁叫你不听命令呢..." << endl; cout << " ——作者" << endl; _getch(); } if (l == 12 && x == 3 && y == 1) { system("cls"); cout << "杀出重围!" << endl; cout << " ——作者" << endl; _getch(); } if (l == 12 && x < 4 && y == 20) { system("cls"); cout << "恭喜通过一半!往下走继续..." << endl; cout << " ——作者" << endl; _getch(); } if (l == 12 && x > 4 && y == 20) { system("cls"); cout << "恭喜通过一半!往上走继续..." << endl; cout << " ——作者" << endl; _getch(); } if (l == 12 && x == 10) { system("cls"); cout << "拿走全部奖励吧!" << endl; cout << " ——作者" << endl; _getch(); } else { system("cls"); cout << "回去吧,你来错地方了..." << endl; _getch(); } return 0; } int checkpoint(int l) { bool is[101][101]; for (int i = 0; i < 100; i++) for (int j = 0; j < 100; j++) is[i][j] = false; int x = 1, y = 1; string a[100]; if (l == 1) { a[0] = "######"; a[1] = "I o"; a[2] = "######"; } else if (l == 2) { a[0] = "#######"; a[1] = "I 1#"; a[2] = "#### ##"; a[3] = "##1 ##"; a[4] = "#### ##"; a[5] = "#P o"; a[6] = "#######"; } else if (l == 3) { a[0] = "#########"; a[1] = "I # 1#S#"; a[2] = "# ## ##1#"; a[3] = "# 2 #"; a[4] = "#### ## #"; a[5] = "#P1 #o #"; a[6] = "#########"; } else if (l == 4) { a[0] = "#######o#######"; a[1] = "I #P3 #"; a[2] = "# ##### #"; a[3] = "# 1P #"; a[4] = "# ##### #"; a[5] = "#S # 2#"; a[6] = "######### #####"; a[7] = "#P121 2 1 11P#"; a[8] = "###############"; } else if (l == 5) { a[0] = "###############"; a[1] = "I 3 #P3 #"; a[2] = "# 3 # ##### #"; a[3] = "# 2 # 1 #"; a[4] = "# 2 # # ##### #"; a[5] = "# 1 # #P# 2#"; a[6] = "#####2S## ###o#"; a[7] = "#P1 1 # 1 1P#"; a[8] = "###############"; } else if (l == 6) { a[0] = "###############"; a[1] = "# 11 2 6PP#"; a[2] = "#2# #P#########"; a[3] = "#2##### #S# o"; a[4] = "I #2# ###"; a[5] = "# ##### 11 ###"; a[6] = "# #P##### #####"; a[7] = "#1112 4P#"; a[8] = "###############"; x = 4; } else if (l == 7) { a[0] = "###############"; a[1] = "#3 4# P# # B#"; a[2] = "#1# #9## 1# 3#"; a[3] = "#1#6# 9# # ###"; a[4] = "I #7 94 # # o"; a[5] = "# #1 3 ## P# #"; a[6] = "# ########### #"; a[7] = "# 1 P #"; a[8] = "###############"; x = 4; } else if (l == 8) { a[0] = "#################"; a[1] = "#PPPPPPPPPPPPPPP#"; a[2] = "#P#############P#"; a[3] = "#PPPP 9999999 PP#"; if (rand() % 100 < 7) a[4] = "#################"; else a[4] = "######### #######"; a[5] = "#2 2#2 2#9##2 P#"; a[6] = "# # # # # #22# #"; a[7] = "# # # # # # #22##"; a[8] = "I # # # # # # # o"; a[9] = "##22# # # # # # #"; a[10] = "# #22# #3# # # #"; a[11] = "#P 2##2 5 2#2 2#"; a[12] = "#################"; x = 8; } else if (l == 9) { a[0] = "#################"; a[1] = "I 9###9 I"; a[2] = "# # # #"; a[3] = "# ##P9P## #"; a[4] = "# 9# 9o9 #9 #"; a[5] = "# ##P9P## #"; a[6] = "# # # #"; a[7] = "I 9###9 I"; a[8] = "#################"; if (rand() % 2) x = 7; if (rand() % 2) y = 15; } else if (l == 10) { a[0] = "#############################"; a[1] = "#00*****009***P0000000000000#"; a[2] = "#0*9000*00*000*0**P000000000#"; a[3] = "#0*000**00*0#0*0900*****00**o"; a[4] = "#0*00**00*90#0******000****0#"; a[5] = "#0*00*00**00#0000000***00000#"; a[6] = "#T*00*90*00##################"; a[7] = "I**000***00#================I"; a[8] = "############T################"; x = 7; y = 1; } else if (l == 11) { a[0] = "#############################"; a[1] = "# 33344555#P #"; a[2] = "#22222P 33344566#P ##"; a[3] = "#11 2 33344567#7 8 8 8 8 9######################"; a[4] = "I 1 2 33344567 999999999999999 PPPPo#"; a[5] = "#11 2 33344567#7 8 8 8 8 9######################"; a[6] = "#22222P 33344566#P ##"; a[7] = "# 33344555#P #"; a[8] = "#############################"; x = 4; y = 1; } else if (l == 12) { a[0] = "###################################################"; a[1] = "#999999999999999999.T.999999999P999999999999999999#"; a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#"; a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#"; a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#"; a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#"; a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#"; a[7] = "#99999.9999999999999T.999999999P999999999999999999#"; a[8] = "###################################################"; a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #"; a[10] = "#################################################T#"; x = 4; y = 1; } else { a[0] = "#############################"; a[1] = "#T T#"; a[2] = "# #"; a[3] = "# #"; a[4] = "# #"; a[5] = "# #"; a[6] = "# #"; a[7] = "I T#"; a[8] = "#############################"; x = 7; y = 1; for (int i = 0; i < 100; i++) for (int j = 0; j < 100; j++) is[i][j] = true; } a[x][y] = '@'; while (1) { is[x - 1][y - 1] = true; is[x - 1][y] = true; is[x - 1][y + 1] = true; is[x][y - 1] = true; is[x][y] = true; is[x][y + 1] = true; is[x + 1][y - 1] = true; is[x + 1][y] = true; is[x + 1][y + 1] = true; system("cls"); cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; for (int i = 0; i < 25; i++) { for (int j = 0; j < 50; j++) { if (is[i][j]) cout << a[i][j]; else cout << "0"; } cout << endl; } int ch; ch = _getch(); if (ch == 'a') { if ('0' < a[x][y - 1] && a[x][y - 1] <= '9') { cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!"; fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0')); if (dead) { Sleep(1000); return 0; } a[x][y - 1] = '@'; a[x][y] = ' '; y--; a[x][y] = ' '; } else if (a[x][y - 1] == 'I') { cout << "你是否要退出?" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x][y - 1] == 'o') { cout << "你通关了" << endl; if (nowlevel + 1 == l) { nowlevel++; } _getch(); return 0; } else if (a[x][y - 1] == 'P') { int m1 = rand() % 50; int m2 = rand() % 2; int m3 = rand() % 2; int m4 = rand() % 2; int m5 = rand() % 2; int m6 = rand() % 2; cout << "你获得了:" << endl; cout << m1 << "元" << endl; cout << m2 << "瓶生命药水" << endl; cout << m3 << "瓶防御药水" << endl; cout << m4 << "瓶攻击药水" << endl; cout << m5 << "瓶经验药水" << endl; cout << m6 << "瓶全幅药水" << endl; money += m1; bag[19] += m2; bag[20] += m3; bag[21] += m4; bag[22] += m5; bag[23] += m6; _getch(); a[x][y - 1] = '@'; a[x][y] = ' '; y--; } else if (a[x][y - 1] == 'S') { poisonshop(); } else if (a[x][y - 1] == 'B') { bookshop(); } else if (a[x][y - 1] == 'T') { NoticeBoard(l, x, y - 1); } else if (a[x][y - 1] == '0' && l == 10) { a[x][y] = '0'; x = 7; y = 12; a[x][y] = '@'; } else if (a[x][y - 1] == 'X' && l == 12) { a[x][y] = ' '; x = 9; y = 49; a[x][y] = '@'; } else if (a[x][y - 1] != '#') { a[x][y - 1] = '@'; a[x][y] = ' '; y -= 1; } if (l == 9 && x == 4 && y == 12) { a[x][y - 2] = '@'; a[x][y] = ' '; y -= 2; } } if (ch == 'd') { if ('0' < a[x][y + 1] && a[x][y + 1] <= '9') { cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!"; fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0')); if (dead) { Sleep(1000); return 0; } a[x][y + 1] = '@'; a[x][y] = ' '; y++; a[x][y] = ' '; } else if (a[x][y + 1] == 'I') { cout << "你是否要退出?" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x][y + 1] == 'o') { cout << "你通关了" << endl; if (nowlevel + 1 == l) { nowlevel++; } _getch(); return 0; } else if (a[x][y + 1] == 'P') { int m1 = rand() % 50; int m2 = rand() % 2; int m3 = rand() % 2; int m4 = rand() % 2; int m5 = rand() % 2; int m6 = rand() % 2; cout << "你获得了:" << endl; cout << m1 << "元" << endl; cout << m2 << "瓶生命药水" << endl; cout << m3 << "瓶防御药水" << endl; cout << m4 << "瓶攻击药水" << endl; cout << m5 << "瓶经验药水" << endl; cout << m6 << "瓶全幅药水" << endl; money += m1; bag[19] += m2; bag[20] += m3; bag[21] += m4; bag[22] += m5; bag[23] += m6; _getch(); a[x][y + 1] = '@'; a[x][y] = ' '; y++; } else if (a[x][y + 1] == 'S') { poisonshop(); } else if (a[x][y + 1] == 'B') { bookshop(); } else if (a[x][y + 1] == 'T') { NoticeBoard(l, x, y + 1); } else if (a[x][y + 1] == '0' && l == 10) { a[x][y] = '0'; x = 7; y = 12; a[x][y] = '@'; } else if (a[x][y + 1] == 'X' && l == 12) { a[x][y] = ' '; x = 9; y = 49; a[x][y] = '@'; } else if (a[x][y + 1] != '#') { a[x][y + 1] = '@'; a[x][y] = ' '; y++; } if (l == 9 && x == 4 && y == 4) { a[x][y + 2] = '@'; a[x][y] = ' '; y += 2; } } if (ch == 'w') { if ('0' < a[x - 1][y] && a[x - 1][y] <= '9') { cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!"; fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0')); if (dead) { Sleep(1000); return 0; } a[x - 1][y] = '@'; a[x][y] = ' '; x--; a[x][y] = ' '; } else if (a[x - 1][y] == 'I') { cout << "你是否要退出?" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x - 1][y] == 'o') { cout << "你通关了" << endl; if (nowlevel + 1 == l) { nowlevel++; } _getch(); return 0; } else if (a[x - 1][y] == 'P') { int m1 = rand() % 50; int m2 = rand() % 2; int m3 = rand() % 2; int m4 = rand() % 2; int m5 = rand() % 2; int m6 = rand() % 2; cout << "你获得了:" << endl; cout << m1 << "元" << endl; cout << m2 << "瓶生命药水" << endl; cout << m3 << "瓶防御药水" << endl; cout << m4 << "瓶攻击药水" << endl; cout << m5 << "瓶经验药水" << endl; cout << m6 << "瓶全幅药水" << endl; money += m1; bag[19] += m2; bag[20] += m3; bag[21] += m4; bag[22] += m5; bag[23] += m6; _getch(); a[x - 1][y] = '@'; a[x][y] = ' '; x--; } else if (a[x - 1][y] == 'S') { poisonshop(); } else if (a[x - 1][y] == 'B') { bookshop(); } else if (a[x - 1][y] == 'T') { NoticeBoard(l, x - 1, y); } else if (a[x - 1][y] == '0' && l == 10) { a[x][y] = '0'; x = 7; y = 12; a[x][y] = '@'; } else if (a[x - 1][y] == 'X' && l == 12) { a[x][y] = ' '; x = 9; y = 49; a[x][y] = '@'; } else if (a[x - 1][y] != '#') { a[x - 1][y] = '@'; a[x][y] = ' '; x -= 1; } } if (ch == 's') { if (a[x + 1][y] == ' ') { a[x + 1][y] = '@'; a[x][y] = ' '; x += 1; } else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9') { cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!"; fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0')); if (dead) { Sleep(1000); return 0; } a[x + 1][y] = '@'; a[x][y] = ' '; x++; a[x][y] = ' '; } else if (a[x + 1][y] == 'I') { cout << "你是否要退出?" << endl; cout << "1确定 2取消" << endl; int num; cin >> num; if (num == 1) { break; } } else if (a[x + 1][y] == 'o') { cout << "你通关了" << endl; if (nowlevel + 1 == l) { nowlevel++; } _getch(); return 0; } else if (a[x + 1][y] == 'P') { int m1 = rand() % 50; int m2 = rand() % 2; int m3 = rand() % 2; int m4 = rand() % 2; int m5 = rand() % 2; int m6 = rand() % 2; cout << "你获得了:" << endl; cout << m1 << "元" << endl; cout << m2 << "瓶生命药水" << endl; cout << m3 << "瓶防御药水" << endl; cout << m4 << "瓶攻击药水" << endl; cout << m5 << "瓶经验药水" << endl; cout << m6 << "瓶全幅药水" << endl; money += m1; bag[19] += m2; bag[20] += m3; bag[21] += m4; bag[22] += m5; bag[23] += m6; _getch(); a[x + 1][y] = '@'; a[x][y] = ' '; x++; } else if (a[x + 1][y] == 'S') { poisonshop(); } else if (a[x + 1][y] == 'B') { bookshop(); } else if (a[x + 1][y] == 'T') { NoticeBoard(l, x + 1, y); } else if (a[x + 1][y] == '0' && l == 10) { a[x][y] = '0'; x = 7; y = 12; a[x][y] = '@'; } else if (a[x + 1][y] == 'X' && l == 12) { a[x][y] = ' '; x = 9; y = 49; a[x][y] = '@'; } else if (a[x + 1][y] != '#') { a[x + 1][y] = '@'; a[x][y] = ' '; x++; } } } return 0; } int MM() { if (amm == 0) { int lie = 0; cout << "....建议45级打,飘升80级...." << endl; cout << "攻击即可获得:" << endl; cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50"; cout << " 金币*2000 经验石X*50" << endl; cout << " 1攻击 2变强后再来" << endl; int a; cin >> a; if (a == 1) { cout << "你来到了魔法部大门" << endl; Sleep(1000); cout << "魔法部大门看守:你来这干嘛!" << endl; Sleep(1000); cout << "1抢劫! 2办事的。" << endl; cin >> a; if (a == 1) cout << "魔法部大门看守:拦下他!" << endl; else { if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl; else { cout << "魔法部大门看守仔细一看。" << endl; Sleep(1000); cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl; } } Sleep(1000); fight("大门看守", 2000, 200, 20, 0, 1000); if (dead) return 0; fight("大门看守", 2000, 200, 20, 0, 1000); if (dead) return 0; cout << "增加100滴血" << endl; health += 100; Sleep(1000); cout << "你踢开了大门" << endl; Sleep(1000); cout << "里面的几个雕像活了" << endl; Sleep(1000); fight("雕像", 10000, 200, 20, 0, 500); if (dead) return 0; fight("雕像", 10000, 200, 20, 0, 500); if (dead) return 0; fight("雕像", 10000, 200, 20, 0, 500); if (dead) return 0; cout << "增加500滴血" << endl; health += 500; cout << "你杀死了雕像后, 正准备往楼上走" << endl; Sleep(1000); cout << "突然一群员工跑了过来" << endl; Sleep(1000); cout << "员工:这是你干你的吗" << endl; Sleep(1000); cout << "1,撒谎 其他,是!" << endl; cin >> a; if (a == 1) { cout << "员工:是谁干的?" << endl; Sleep(1000); cout << "你随便指了一个员工" << endl; Sleep(1000); cout << "他!" << endl; Sleep(1000); cout << "那群员工匆匆跑了过去" << endl; Sleep(1000); cout << "你赶快跑上楼梯" << endl; Sleep(1000); lie = 1; } else { cout << "员工:干掉他!" << endl; Sleep(1000); fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 15, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 17, 1000); if (dead) return 0; if (rand() % 3 == 0) { cout << "你获得了技能书铁甲咒" << endl; bag[7]++; Sleep(1000); } cout << "你赶快跑上楼梯" << endl; health += 500; } Sleep(1000); cout << "你遇到了副部长" << endl; Sleep(1000); fight("副部长", 10000, 1000, 100, 20, 3000); health += 5000; if (dead) return 0; if (lie) { cout << "上次的员工跑了过来" << endl; Sleep(1000); cout << "员工:你,你骗了我们!" << endl; Sleep(1000); fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 14, 1000); if (dead) return 0; fight("员工", 3000, 200, 100, 15, 1500); if (dead) return 0; fight("员工", 3000, 200, 100, 17, 2000); if (dead) return 0; if (rand() % 3 == 0){ cout << "你获得了技能书铁甲咒" << endl; bag[7]++; Sleep(1000); } health += 500; } cout << "你遇到了部长"; fight("部长", 15000, 1500, 150, 20, 4000); if (dead) return 0; cout << "你获得:" << endl; cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50"; cout << " 金币*2000 经验石X*50" << endl; bag[0] += 100; bag[8]++; bag[23] += 50; money += 2000; bag[5] += 50; amm = 1; Sleep(3000); } else if (a == 2) return 0; else { cout << "请勿乱输"; Sleep(1000); } } else { cout << "你已占领魔法部 可以进入以下地方" << endl; cout << "0,退出 1,泡温泉 2,矿洞" << endl; int b; cin >> b; switch (b) { case 0: break; case 1: time_t c_start, t_start, c_end, t_end; c_start = clock(); t_start = time(NULL); cout << "正在泡温泉 按下任意键停止" << endl; _getch(); c_end = clock(); t_end = time(NULL); cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl; cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl; experience += (int)difftime(c_end, c_start) / 10; money += (int)difftime(c_end, c_start) / 100; _getch(); break; case 2: cout << "你走进矿洞" << endl; Sleep(1000); ict++; if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl; else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl; cout << "0,退出 1,挖矿"; if (ict > 4) cout << " 2,暗道"; cout << endl; int c; cin >> c; if (c == 1) dig(); else if (c == 2 && ict > 4) { cout << "你走进暗道" << endl; _getch(); cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl; _getch(); cout << "每去一个地方都有可能遇到他们" << endl; _getch(); cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl; _getch(); MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK); if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){ MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK); return 0; }; cout << "开始吧!" << endl; maze(); } else cout << "请勿乱输" << endl; Sleep(1000); break; } } return 0; } int finalfight(string Hname) { int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000; int hfaint = 0, hhurt = 0, hbeat = 0; int mfaint = 0, mhurt = 0; dead = false; int ha = hisA; int his = hisA + hisD + hisH; while (1) { if (hfaint > 0) { if (rand() % 3 == 0) { cout << "对方使用技能:咒立停!停止了魔咒" << endl; hfaint = 1; } hfaint -= 1; } if (hbeat == 1) { if (rand() % 10 == 0) { cout << "对方一躲,躲过了你的石头" << endl; hbeat = 0; } else { cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl; hisH -= 50; } } if (mfaint > 0) { if (Sl[6]) mfaint = 0; else mfaint -= 1; } if (mhurt > 0) { if (Sl[6]) mhurt = 0; else { mhurt -= 1; cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl; health -= 200; } } if (mfaint <= 0) { if (rand() % 3 && Sl[0]) { cout << "你使用技能快快复苏 生命增加200" << endl; health += 200; } if (rand() % 3 && Sl[1]) { cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl; health += 100; defense += 50; } if (rand() % 3 && Sl[2]) { cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl; hfaint += 1; } if (rand() % 3 && Sl[3]) { cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl; hisH -= 200; attack += 200; } if (rand() % 3 && Sl[5]) { if (rand() % 10) { cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl; hfaint += 2; } else { cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl; hfaint += 10; } } if (rand() % 4 == 0 && Sl[7]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP); if (hisH < 1) { cout << "对方死亡" << endl; Sleep(1000); cout << "全部人都来庆祝你" << endl; Sleep(1000); cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000); cout << "里面发出一束红色的光柱" << endl; Sleep(1000); cout << "你连忙拿魔杖一挡" << endl; Sleep(1000); cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000); cout << "你的魔杖断了" << endl; Sleep(1000); cout << "你被炸出20多米" << endl; Sleep(1000); cout << "未完待续..." << endl; Sleep(10000); return 0; } if (Sl[0]) { cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl; if (maxhealth < health + 2000) health = maxhealth; else health += 2000; } } if (rand() % 4 == 0 && Sl[8]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; } if (rand() % 3 && Sl[9]) { cout << "你使用技能万弹齐发!变出几十块石头" << endl; hbeat = 1; } if (rand() % 3 && Sl[10]) { cout << "你使用技能钻心咒!对方将疼痛5回合" << endl; hhurt += 5; } if (rand() % 3 && Sl[11]) { cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl; Sleep((rand() % 2000) + 1000); cout << Hname << "被你控制了,开始攻击自己" << endl; Sleep(700); int ran = rand() % 40 - 20; if (hisA + ran > hisD) { cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl; hisH -= hisA - hisD + ran; } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; } if (rand() % 2 && Sl[12]) { cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl; hisH /= 4; } Sleep(1000); int ran = rand() % 40 - 20; if (rand() % 10000 > hisSP) { if (attack + ran > hisD) { cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl; hisH -= attack - hisD + ran; } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } else { if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else { cout << "你一脚踹了过去,但只擦着了腰" << endl; if ((attack / 3) + ran > hisD) { cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl; hisH -= (attack / 3) + ran - hisD; } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } } } Sleep(700); if (hhurt > 0) { hhurt -= 1; cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl; hisH -= 200; } if (hisH <= 0) { if (rand() % 3 == 0) { cout << "对方发动技能:恢复如初 满血复活" << endl; hisH = ha; Sleep(1000); } else { cout << "对方死亡"<< endl; Sleep(1000); cout << "全部人都来庆祝你" << endl; Sleep(1000); cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000); cout << "里面发出一束红色的光柱" << endl; Sleep(1000); cout << "你连忙拿魔杖一挡" << endl; Sleep(1000); cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000); cout << "你的魔杖断了" << endl; Sleep(1000); cout << "你被炸出20多米" << endl; Sleep(1000); cout << "未完待续..." << endl; Sleep(10000); return 0; } } if (rand() % 3 == 0) { cout << "对方发动技能:快快复苏 生命加200" << endl; hisH += 200; } if (rand() % 3 == 0) { cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl; hisH += 50; hisD += 50; } if (rand() % 3 == 0) { cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl; health -= 200; hisA += 200; } if (rand() % 3 == 0) { cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl; mfaint += 1; } if (rand() % 3 == 0) { if (rand() % 10) { cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl; mfaint += 2; } else { cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl; mfaint += 10; } } if (rand() % 3 == 0) { cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl; health /= 4; } Sleep(1000); if (hfaint <= 0) { int ran = rand() % 40 - 20; if (rand() % 10000 > speed) { if (hisA + ran > defense) { cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl; health -= hisA - defense + ran; } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; } else { if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else { if ((hisA / 3) + ran > hisD) { cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl; health -= ((hisA / 3) + ran - defense); } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; } } Sleep(1000); if (health <= 0) { if (Sl[6] && rand() % 2) { cout << "你发动技能:恢复如初 满血复活" << endl; health = maxhealth; Sleep(1000); } else { cout << "你死亡"; health = 20; dead = true; return 0; } } } } return 0; } int main() { int isbreak; isbreak = false; if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK) { MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK); return 0; }; srand((unsigned)time(NULL)); cout << " 1.2.9 \n"; cout << " MagicWorld--HarryPotter \n"; cout << " \n"; cout << " / > \n"; cout << " / > / \n"; cout << " < _____ > / \n"; cout << " |-O--O-| / \n"; cout << " / == - . / \n"; cout << " / . [ ] \n"; cout << " / /` ___/ \n"; cout << " \n"; cout << " by evan\n"; cout << "输入‘start’开始游戏 \n"; string start; cin >> start; for (int i = 8; i < 100; i++) wandname[i] = "1"; if (start == "start") { int i; system("cls"); for (i = 0; i < 20; i++) { cout << "loading..." << endl << "--------------------------" << endl << " "; for (int j = 0; j <= i % 5; j++) cout << "+==+"; cout << " " << endl << "--------------------------" << endl; switch (rand() % 4) { case 0: cout << "打怪是升级和提升战力的好方法。" << endl; break; case 1: cout << "开始游戏时记得选择阵营。" << endl; break; case 2: cout << "退出时要保存。" << endl; break; case 3: cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl; break; } Sleep(250); system("cls"); } while (1) { isbreak = false; cout << "1,登录 2,注册"; int a; cin >> a; if (a == 1) login(); else Reg(); while (1) { if (isbreak) { break; } system("cls"); cout << "魔法人士:" << name << endl; cout << "势力:"; if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; cout << "速度:" << speed << endl; cout << "等级:" << level << endl; cout << "经验:" << experience << "/" << level * 100 << endl; cout << "金币:" << money << endl; cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,"; if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 "; if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl; cin >> a; switch (a) { case 1: MM(); break; case 2: street(); break; case 3: for (int i = 1; i < 100; i++) { cout << "|"; for (int j = 0; j < 10 && i < 100; j++, i++) { if (nowlevel + 1 < i) cout << " " << i << " |"; else cout << ":" << i << ":|"; } cout << endl; } int num; cin >> num; if (nowlevel + 1 < num) cout << "你未解锁这关" << endl; else checkpoint(num); Sleep(1000); break; case 4: if (camp) { if (f) finalfight("哈利·波特"); else cout << "你需要先寻找哈利波特的下落" << endl; } else { if (f) finalfight("伏地魔"); else cout << "你需要先寻找伏地魔的下落" << endl; } Sleep(1000); break; case 5: cout << "1 柳条独角兽尾毛魔杖 100元" << endl; cout << "2 胡桃木龙神经魔杖 200元" << endl; cout << "3 鹅耳枥木魔杖 550元" << endl; cout << "4 柳条魔杖 1200元" << endl; cout << "5 花心木魔杖 3650元" << endl; cout << "6 冬青木凤凰羽毛魔杖 5780元" << endl; cout << "7 紫杉木凤凰羽毛魔杖 7120元" << endl; cout << "8 老魔杖 50000元" << endl; cout << "0 退出 0元" << endl; int b; cin >> b; switch (b) { case 1: buywand(6, 100); system("cls"); break; case 2: buywand(7, 200); system("cls"); break; case 3: buywand(8, 550); system("cls"); break; case 4: buywand(9, 1200); system("cls"); break; case 5: buywand(10, 3650); system("cls"); break; case 6: buywand(11, 5780); system("cls"); break; case 7: buywand(12, 7120); system("cls"); break; case 8: buywand(13, 50000); system("cls"); break; default: break; } break; case 6: LD(); break; case 7: cout << "1 经验石R 100元 100经验" << endl; cout << "2 经验石SR 200元 250经验" << endl; cout << "3 经验石SSR 400元 500经验" << endl; cout << "4 经验石SSS 1000元 1200经验" << endl; cout << "5 经验石X 2000元 2500经验" << endl; cout << "0 退出 0元 0经验" << endl; int c; cin >> c; switch (c) { case 1: buy(1, 100); system("cls"); break; case 2: buy(2, 200); system("cls"); break; case 3: buy(3, 550); system("cls"); break; case 4: buy(4, 1200); system("cls"); break; case 5: buy(5, 3650); system("cls"); break; default: break; } break; case 8: cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl; cin >> b; if (b == 1) w(); else if (b == 2) p(); else if (b == 3) e(); else if (b == 4) s(); else { cout << "请勿乱输" << endl; Sleep(1000); } break; case 9: int material1, material2, mn1, mn2; cout << "1,制作 2,查看材料"; cin >> material1; if (material1 == 1) { cout << "你要用什么杖芯?" << endl; for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl; cin >> material1; cout << "几个?" << endl; cin >> mn1; cout << "你要用什么木材?" << endl; for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl; cin >> material2; cout << "几个?" << endl; cin >> mn2; make(material1 + 23, material2 + 32, mn1, mn2); break; } else if (material1 == 2) { cout << "杖芯:" << endl; for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl; cout << "木材:" << endl; for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl; _getch(); } else cout << "请勿乱输"; break; case 10: break; case 11: if (xy == 1) { if (ane == 0) cout << "再闯 1 关副本"; else if (ane == 1) cout << "买两件商品"; else if (ane == 2) cout << "回血一次"; else if (ane == 3) cout << "杀死10个人"; cout << "(" << D_Of_C << "/" << OK << ")" << endl; if (D_Of_C >= OK) { cout << "任务完成!!"; maxhealth += 200; health += 200; defense += 20; xy = 0; bag[43]++; } Sleep(1000); } else { ane = rand() % 4; D_Of_C = 0; xy = 1; if (ane == 0) { cout << "再闯 1 关副本"; OK = 1; } else if (ane == 1) { cout << "买两件商品"; OK = 2; } else if (ane == 2) { cout << "回血一次"; OK = 1; } else if (ane == 3) { cout << "杀死10个人"; OK = 10; } Sleep(1000); } break; case 12: if (xy1 == 1) { if (ane1 == 0) { if (camp) cout << "杀死1个邓布利多"; else cout << "杀死1个纳尼吉"; } else if (ane1 == 1) cout << "消耗5000元"; else if (ane1 == 2) { if (camp) cout << "杀死5个穆迪"; else cout << "杀死5个卢修斯·马尔福"; } else if (ane1 == 3) cout << "杀死100个生物"; else if (ane1 == 4) cout << "再升10级"; cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl; if (D_Of_C1 >= OK1) { cout << "任务完成!!" << endl; xy1 = 0; cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl; money += 500; attack += 200; health += 1000; maxhealth += 1000; defense += 150; bag[43] += 5; } Sleep(1000); } else { ane1 = rand() % 5; D_Of_C1 = 0; xy1 = 1; if (ane1 == 0) { if (camp) cout << "杀死1个邓布利多"; else cout << "杀死1个纳尼吉"; OK1 = 1; } else if (ane1 == 1) { cout << "消耗5000元"; OK1 = 5000; } else if (ane1 == 2) { if (camp) cout << "杀死5个穆迪"; else cout << "杀死5个卢修斯·马尔福"; OK1 = 5; } else if (ane1 == 3) { cout << "杀死100个生物"; OK1 = 100; } else if (ane1 == 4) { cout << "再升10级"; OK1 = 10; } Sleep(1000); } break; case 13: cout << "1 金钱副本" << LE1 << "级 2 经验副本" << LE2 << "级" << endl; int y; cin >> y; if (y == 1) { for (int i = 0; i < LE1 % 5; i++) { if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000); else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000); else fight2("木板", 1000, 100, 10, 0, 1000); if (dead) break; } for (int i = 0; i < (LE1 / 5) % 25; i++) { if (dead) break; if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000); else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000); else fight2("石板", 3000, 300, 30, 0, 2000); } for (int i = 0; i < (LE1 / 25) % 125; i++) { if (dead) break; if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000); else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000); else fight2("铁板", 6000, 400, 40, 0, 4000); } for (int i = 0; i < (LE1 / 125) % 625; i++) { if (dead) break; if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500); else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500); else fight2("金板", 12000, 800, 80, 0, 6500); } if (!dead) { LE1++; if (ane == 0) D_Of_C++; } } if (y == 2) { for (int i = 0; i < LE2 % 5; i++) { if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000); else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000); else fight1("木板", 1000, 100, 10, 0, 1000); if (dead) break; } for (int i = 0; i < (LE2 / 5) % 25; i++) { if (dead) break; if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000); else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000); else fight1("石板", 3000, 300, 30, 0, 1000); } for (int i = 0; i < (LE2 / 25) % 125; i++) { if (dead) break; if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000); else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000); else fight1("铁板", 6000, 400, 40, 0, 4000); } for (int i = 0; i < (LE2 / 125) % 625; i++) { if (dead) break; if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500); else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500); else fight1("金板", 12000, 800, 80, 0, 6500); } if (!dead) { LE2++; if (ane == 0) D_Of_C++; } } break; case 14: save(); cout << "保存成功!"; Sleep(1000); break; case 15: Hos(); Sleep(1000); break; case 16: int pw; cout << "密码:"; cin >> pw; if (pw == 1212) { cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl; int num1, num2; cout << "几号:"; cin >> num1; cout << "改变成:"; cin >> num2; if (num1 <= 42) bag[num1] = num2; else { switch (num1) { case 43: money = num2; break; case 44: level = num2; break; case 45: experience = num2; break; case 46: health = num2; break; case 47: defense = num2; break; case 48: attack = num2; break; case 49: maxhealth = num2; break; case 50: amm = num2; break; case 51: speed = num2; break; default: break; } } levelup(); cout << "改变成功"; } else cout << "密码错误" << endl; Sleep(1000); break; case 17: cout << "1,关卡攻略 2,关卡功能" << endl; int xd; cin >> xd; if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/"); if (xd == 2) { cout << "我们先介绍一下图标" << endl; cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl; cout << "║ @ ║ ║ I ║ ║ o ║ ║ # ║" << endl; cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl; cout << "你自己 出口 入口 墙" << endl; cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl; cout << "║ 1 ║ ║ 2 ║ ║ 3 ║ ║ 4 ║" << endl; cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl; cout << "1级怪 2级怪 3级怪 4级怪" << endl; cout << "命1000 命2000 命3000 命4000" << endl; cout << "攻250 攻500 攻750 攻1000" << endl; cout << "防10 防20 防30 防40" << endl; cout << "速50 速100 速150 速200" << endl; cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl; cout << "║ 5 ║ ║ 6 ║ ║ 7 ║ ║ 8 ║" << endl; cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl; cout << "5级怪 6级怪 7级怪 8级怪" << endl; cout << "命5000 命6000 命7000 命8000" << endl; cout << "攻1250 攻1500 攻1750 攻2000" << endl; cout << "防50 防60 防70 防80" << endl; cout << "速250 速300 速350 速400" << endl; cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl; cout << "║ 9 ║ ║ S ║ ║ B ║ ║ T ║" << endl; cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl; cout << "9级怪 药水商店 书店 告示牌" << endl; cout << "命9000" << endl; cout << "攻2250" << endl; cout << "防90" << endl; cout << "速450" << endl; cout << "╔═══╗" << endl; cout << "║ X ║" << endl; cout << "╚═══╝" << endl; cout << "传送机" << endl; cout << "输入图标了解详细,0退出" << endl; string st; cin >> st; if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/"); else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/"); else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/"); else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/"); else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/"); else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/"); else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/"); else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/"); else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/"); else if (st == "0"); else cout << "请勿乱输" << endl; Sleep(1000); } break; case 18: isbreak = true; } levelup(); } } } }
👍 2😄 1❤️ 1 -
2024-7-20 17:16:18@
#include <iostream> #include <string> #include <windows.h> #include <conio.h> #include <fstream> #include <ctime> #include <time.h> #include <stdio.h> using namespace std; int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue; int ict = 0, nowlevel = 0; int bag[44] = { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0}; string Material1name[9] = { "猫狸子胡须","媚娃头发","马形水怪的鬃毛","龙心腱","雷鸟尾羽","凤凰羽毛","独角兽尾毛","龙神经","夜骐的尾羽" }; string Material2name[10] = { "桦木","紫衫木","冬青木","山楂木柳条","橡木","械木","山毛榉木","栗木","樱桃木","桃花心木" }; int health = 1000, maxhealth = 1000, money=0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0; string Nwand = "空手"; int LE1 = 1, LE2 = 1, Sl[13]; bool dead = false; string wandname[100] = { "柳条魔杖","胡桃魔杖","鹅耳枥木魔杖","柳条魔杖","花心木魔杖","冬青木魔杖","紫杉木魔杖","老魔杖" }; int wandpower[100] = { 200,500,1100,1300,2400,5000,9000,20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8; string name, password; int choose() { system("cls"); cout << "请选择您的阵营。" << endl; cout << "0, 哈利.HarryPotter" << endl; cout << "1, 伏地魔 LordVoldemort" << endl; cin >> camp; if (camp != 0 && camp != 1) { cout << "输入错误。"; Sleep(250); choose(); } else { if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0; choose(); } return 0; } int login() { string DN, DPW; bool isn = false; cout << "请输入账号和密码" << endl; cout << "账号:"; cin >> name; cout << "密码:"; cin >> password; ifstream fin("data2.txt"); while(fin >> DN) { if (DN == name) { fin >> DPW; if (DPW != password) { cout << "密码错误!" << endl; isn = true; system("cls"); login(); } else { fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2 >> camp >> maxhealth; fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM; fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7]; fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15]; fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23]; fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31]; fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39]; fin >> bag[40] >> bag[41] >> bag[42] >> bag[43]; fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12]; for (int i = 0; i < 100; i++) { fin >> wandname[i]; fin >> wandpower[i]; fin >> wand[i]; } fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel; isn = true; } } } if (!isn) { cout << "无此用户!" << endl; login(); } cout << "登入成功!" << endl; Sleep(1000); return 0; } int save() { ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out); outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " "; outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " "; outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " "; outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " "; outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " "; outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " "; outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " "; outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " "; outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " "; for (int i = 0; i < 100; i++) { outfile << wandname[i] << " "; outfile << wandpower[i] << " "; outfile << wand[i] << " "; } outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl; outfile.close(); return 0; } int Reg() { string DN, DPW; cout << "请输入账号和密码 " << endl; cout << "账号:"; cin >> name; cout << endl << "密码:"; cin >> password; ifstream fin("data2.txt"); while(fin >> DN) { if (DN == name) { cout << "用户名已被使用=====请重新起名"; Reg(); } } choose(); return 0; } int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) { int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500; int hfaint = 0; int mfaint = 0; dead = false; int ha = hisA; while (1) { if (hfaint > 0) hfaint -= 1; if (mfaint > 0) { if (rand() % 3 == 0) { mfaint = 0; cout << "石怪使用技能咒立停,停止了魔咒!" << endl; } else mfaint -= 1; } if (mfaint <= 0) { if (rand() % 3) { cout << "石怪使用技能快快复苏 生命增加200" << endl; mhealth += 200; } if (rand() % 3) { cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl; mhealth += 100; mdefense += 50; } if (rand() % 3) { cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl; hisH -= 200; mattack += 200; } Sleep(1000); int ran = rand() % 40 - 20; if (rand() % 10000 > hisSP) { if (attack + ran > hisD) { cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl; hisH -= mattack - hisD + ran; } else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } else { if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl; else { cout << "石怪一脚踹了过去,但只擦着了腰" << endl; if ((mattack / 3) + ran > hisD) { cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl; hisH -= (mattack / 3) + ran - hisD; } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } } } Sleep(1000); if (hisH <= 0) { if (hisS == 20 && rand() % 3 == 0) { cout << "对方发动技能:恢复如初 满血复活" << endl; hisH = ha; Sleep(1000); } else { cout << "对方死亡" << endl; return 0; } } if (hfaint <= 0) { if (hisS != 0) { if (rand() % 3 == 0) { if (hisS == 14) { cout << "对方发动技能:快快复苏 生命加200" << endl; hisH += 200; } if (hisS == 15) { cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl; hisH += 50; hisD += 50; } if (hisS == 17) { cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl; health -= 200; hisA += 200; } } Sleep(1000); } int ran = rand() % 40 - 20; if (rand() % 10000 > mspeed) { if (hisA + ran > defense) { cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl; mhealth -= hisA - defense + ran; } else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl; } else { if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else { cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl; if ((hisA / 3) + ran > hisD) { cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl; mhealth -= ((hisA / 3) + ran - defense); } else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl; } } Sleep(1000); if (mhealth <= 0) { cout << "石怪死亡" << endl; return hisH; } } } return 0; } int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) { int hfaint = 0, hhurt = 0, hbeat = 0; int mfaint = 0, mhurt = 0; dead = false; int ha = hisA; int his = hisA + hisD + hisH; while (1) { if (hfaint > 0) { if (rand() % 3 == 0) { cout << "对方使用技能:咒立停!停止了魔咒" << endl; hfaint = 1; } hfaint -= 1; } if (hbeat == 1) { if (rand() % 10 == 0) { cout << "对方一躲,躲过了你的石头" << endl; hbeat = 0; } else { cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl; hisH -= 50; } } if (mfaint > 0) { if (Sl[6]) mfaint = 0; else mfaint -= 1; } if (mhurt > 0) { if (Sl[6]) mhurt = 0; else mhurt -= 1; cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl; health -= 200; } if (mfaint <= 0) { if (rand() % 3 && Sl[0]) { cout << "你使用技能快快复苏 生命增加200" << endl; health += 200; } if (rand() % 3 && Sl[1]) { cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl; health += 100; defense += 50; } if (rand() % 3 && Sl[2]) { cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl; hfaint += 1; } if (rand() % 3 && Sl[3]) { cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl; hisH -= 200; attack += 200; } if (rand() % 3 && Sl[5]) { if (rand() % 10) { cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl; hfaint += 2; } else { cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl; hfaint += 10; } } if (rand() % 4 == 0 && Sl[7]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP); if (hisH < 1) return 0; if (Sl[0]) { cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl; if (maxhealth < health + 2000) health = maxhealth; else health += 2000; } } if (rand() % 4 == 0 && Sl[8]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; } if (rand() % 3 && Sl[9]) { cout << "你使用技能万弹齐发!变出几十块石头" << endl; hbeat = 1; } if (rand() % 3 && Sl[10]) { cout << "你使用技能钻心咒!对方将疼痛5回合" << endl; hhurt += 5; } if (rand() % 3 && Sl[11]) { cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl; Sleep((rand() % 1000) + 1000); cout << Hname << "被你控制了,开始攻击自己" << endl; Sleep(700); int ran = rand() % 40 - 20; if (hisA + ran > hisD) { cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl; hisH -= hisA - hisD + ran; } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; } if (rand() % 2 && Sl[12]) { cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl; hisH /= 4; } Sleep(1000); int ran = rand() % 40 - 20; if (rand() % 10000 > hisSP) { if (attack + ran > hisD) { cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl; hisH -= attack - hisD + ran; } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } else { if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else { cout << "你一脚踹了过去,但只擦着了腰" << endl; if ((attack / 3) + ran > hisD) { cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl; hisH -= (attack / 3) + ran - hisD; } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } } } Sleep(700); if (hhurt > 0) { hhurt -= 1; cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl; hisH -= 200; } if (hisH <= 0) { if (hisS == 20 && rand() % 3 == 0) { cout << "对方发动技能:恢复如初 满血复活" << endl; hisH = ha; Sleep(1000); } else { cout << "对方死亡\n获得" << (his / 30) << "经验" << endl; experience += (his / 30); if (ane == 3) D_Of_C++; if (ane1 == 3) D_Of_C1++; return 0; } } if (hfaint <= 0) { if (rand() % 3 == 0) { if (hisS == 14) { cout << "对方发动技能:快快复苏 生命加200" << endl; hisH += 200; } if (hisS == 15) { cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl; hisH += 50; hisD += 50; } if (hisS == 17) { cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl; health -= 200; hisA += 200; } Sleep(1000); } int ran = rand() % 40 - 20; if (rand() % 10000 > speed) { if (hisA + ran > defense) { cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl; health -= hisA - defense + ran; } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; } else { if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else { cout << "对方一脚踹了过来,但只擦着了你的腰" << endl; if ((hisA / 3) + ran > hisD) { cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl; health -= ((hisA / 3) + ran - defense); } else cout << "你扣血0滴 剩余" << health << "滴" << endl; } } Sleep(700); if (health <= 0) { if (Sl[6] && rand() % 2) { cout << "你发动技能:恢复如初 满血复活" << endl; health = maxhealth; Sleep(1000); } else { cout << "你死亡"; health = 20; dead = true; return 0; } } } } return 0; } int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) { int hfaint = 0, hhurt = 0, hbeat = 0; int mfaint = 0, mhurt = 0; dead = false; int ha = hisA; int his = hisA + hisD + hisH; while (1) { if (hfaint > 0) { if (rand() % 3 == 0) { cout << "对方使用技能:咒立停!停止了魔咒"; hfaint = 1; } hfaint -= 1; } if (hbeat == 1) { if (rand() % 10 == 0) { cout << "对方一躲,躲过了你的石头" << endl; hbeat = 0; } else { cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl; hisH -= 50; } } if (mfaint > 0) { if (Sl[6]) mfaint = 0; else mfaint -= 1; } if (mhurt > 0) { if (Sl[6]) mhurt = 0; else mhurt -= 1; cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl; health -= 200; } if (mfaint <= 0) { if (rand() % 3 && Sl[0]) { cout << "你使用技能快快复苏 生命增加200" << endl; health += 200; } if (rand() % 3 && Sl[1]) { cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl; health += 100; defense += 50; } if (rand() % 3 && Sl[2]) { cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl; hfaint += 1; } if (rand() % 3 && Sl[3]) { cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl; hisH -= 200; attack += 200; } if (rand() % 3 && Sl[5]) { if (rand() % 10) { cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl; hfaint += 2; } else { cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl; hfaint += 10; } } if (rand() % 4 == 0 && Sl[7]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP); if (hisH < 1) return 0; if (Sl[0]) { cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl; if (maxhealth < health + 2000) health = maxhealth; else health += 2000; } Sleep(1000); } if (rand() % 4 == 0 && Sl[8]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; } if (rand() % 3 && Sl[9]) { cout << "你使用技能万弹齐发!变出几十块石头" << endl; hbeat = 1; } if (rand() % 3 && Sl[10]) { cout << "你使用技能钻心咒!对方将疼痛5回合" << endl; hhurt += 5; } if (rand() % 3 && Sl[11]) { cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl; Sleep((rand() % 1000) + 1000); cout << Hname << "被你控制了,开始攻击自己" << endl; Sleep(700); int ran = rand() % 40 - 20; if (hisA + ran > hisD) { cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl; hisH -= hisA - hisD + ran; } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; } if (rand() % 2 && Sl[12]) { cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl; hisH /= 4; } Sleep(1000); int ran = rand() % 40 - 20; if (rand() % 10000 > hisSP) { if (attack + ran > hisD) { cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl; hisH -= attack - hisD + ran; } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } else { if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else { cout << "你一脚踹了过去,但只擦着了腰" << endl; if ((attack / 3) + ran > hisD) { cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl; hisH -= (attack / 3) + ran - hisD; } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } } } Sleep(700); if (hhurt > 0) { hhurt -= 1; cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl; hisH -= 200; } if (hisH <= 0) { if (hisS == 20 && rand() % 3 == 0) { cout << "对方发动技能:恢复如初 满血复活" << endl; hisH = ha; Sleep(1000); } else { cout << "对方死亡\n获得" << (his / 200) << "金币" << endl; money += (his / 200); if (ane == 3) D_Of_C++; if (ane1 == 3) D_Of_C1++; return 0; } } if (hfaint <= 0) { if (rand() % 3 == 0) { if (hisS == 14) { cout << "对方发动技能:快快复苏 生命加200" << endl; hisH += 200; } if (hisS == 15) { cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl; hisH += 50; hisD += 50; } if (hisS == 17) { cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl; health -= 200; hisA += 200; } Sleep(1000); } int ran = rand() % 40 - 20; if (rand() % 10000 > speed) { if (hisA + ran > defense) { cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl; health -= hisA - defense + ran; } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; } else { if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else { cout << "对方一脚踹了过来,但只擦着了你的腰" << endl; if ((hisA / 3) + ran > hisD) { cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl; health -= ((hisA / 3) + ran - defense); } else cout << "你扣血0滴 剩余" << health << "滴" << endl; } } Sleep(700); if (health <= 0) { if (Sl[6] && rand() % 2) { cout << "你发动技能:恢复如初 满血复活" << endl; health = maxhealth; Sleep(1000); } else { cout << "你死亡"; health = 20; dead = true; return 0; } } } } return 0; } int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP) { int hfaint = 0, hhurt = 0, hbeat = 0; int mfaint = 0, mhurt = 0; dead = false; int ha = hisA; int his = hisA + hisD + hisH; while (1) { if (hfaint > 0) { if (rand() % 3 == 0) { cout << "对方使用技能:咒立停!停止了魔咒" << endl; hfaint = 0; } else hfaint -= 1; } if (hbeat == 1) { if (rand() % 10 == 0) { cout << "对方一躲,躲过了你的石头" << endl; hbeat = 0; } else { cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl; hisH -= 50; } } if (mfaint > 0) { if (Sl[6]) mfaint = 0; else mfaint -= 1; } if (mhurt > 0) { if (Sl[6]) mhurt = 0; else mhurt -= 1; cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl; health -= 200; } if (mfaint <= 0) { if (rand() % 3 && Sl[0]) { cout << "你使用技能快快复苏 生命增加200" << endl; health += 200; } if (rand() % 3 && Sl[1]) { cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl; health += 100; defense += 50; } if (rand() % 3 && Sl[2]) { cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl; hfaint += 1; } if (rand() % 3 && Sl[3]) { cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl; hisH -= 200; attack += 200; } if (rand() % 3 && Sl[5]) { if (rand() % 10) { cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl; hfaint += 2; } else { cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl; hfaint += 10; } } if (rand() % 4 == 0 && Sl[7]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP); if (hisH < 1) return 0; if (Sl[0]) { cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl; if (maxhealth < health + 2000) health = maxhealth; else health += 2000; } } if (rand() % 4 == 0 && Sl[8]) { cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl; } if (rand() % 3 && Sl[9]) { cout << "你使用技能万弹齐发!变出几十块石头" << endl; hbeat = 1; } if (rand() % 3 && Sl[10]) { cout << "你使用技能钻心咒!对方将疼痛5回合" << endl; hhurt += 5; } if (rand() % 3 && Sl[11]) { cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl; Sleep((rand() % 1000) + 1000); cout << Hname << "被你控制了,开始攻击自己" << endl; Sleep(700); int ran = rand() % 40 - 20; if (hisA + ran > hisD) { cout << "对方发起进攻 自己扣血" << hisH- hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl; hisH -= hisA - hisD + ran; } else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; } if (rand() % 2 && Sl[12]) { cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl; hisH /= 4; } Sleep(1000); int ran = rand() % 40 - 20; if (rand() % 10000 > hisSP) { if (attack + ran > hisD) { cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl; hisH -= attack - hisD + ran; } else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } else { if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; else { cout << "你一脚踹了过去,但只擦着了腰" << endl; if ((attack / 3) + ran > hisD) { cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl; hisH -= (attack / 3) + ran - hisD; } else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; } } } Sleep(700); if (hhurt > 0) { hhurt -= 1; cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl; hisH -= 200; } if (hisH <= 0) { if (hisS == 20 && rand() % 3 == 0) { cout << "对方发动技能:恢复如初 满血复活" << endl; hisH = ha; Sleep(1000); } else { cout << "对方死亡\n获得" << his / 30 << "元" << endl; money += his / 30; experience += (his / 30) * 10; if (ane == 3) D_Of_C++; if (ane1 == 3) D_Of_C1++; return 0; } } if (hfaint <= 0) { if (rand() % 3 == 0) { if (hisS == 14) { cout << "对方发动技能:快快复苏 生命加200" << endl; hisH += 200; } if (hisS == 15) { cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl; hisH += 50; hisD += 50; } if (hisS == 17) { cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl; health -= 200; hisA += 200; } Sleep(1000); } int ran = rand() % 40 - 20; if (rand() % 10000 > speed) { if (hisA + ran > defense) { cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl; health -= hisA - defense + ran; } else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; } else { if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; else { cout << "对方一脚踹了过来,但只擦着了你的腰" << endl; if ((hisA / 3) + ran > hisD) { cout <<"你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl; health -= ((hisA / 3) + ran - defense); } else cout << "你扣血0滴 剩余" << health << "滴" << endl; } } Sleep(700); if (health <= 0) { if (Sl[6] && rand() % 2) { cout << "你发动技能:恢复如初 满血复活" << endl; health = maxhealth; Sleep(1000); } else { cout << "你死亡" << endl; health = 20; dead = true; return 0; } } } } return 0; } int street() { switch (rand() % 6) { case 0: if (camp) { int f; cout << "你遇到了一个路人" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("路人", 500, 110, 0, 14, 1000); if (!dead && rand() % 2) { if (rand() % 4 == 0) { cout << "获得一瓶经验药水" << endl; bag[22] += 1; } else if (rand() % 4 == 1) { cout << "获得一瓶攻击药水" << endl; bag[21] += 1; } else if (rand() % 4 == 2) { cout << "获得一瓶生命药水" << endl; bag[19] += 1; } else { cout << "获得一瓶防御药水" << endl; bag[20] += 1; } } } } else { int f; cout << "你遇到了一个小混混" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("小混混", 500, 110, 0, 15, 1000); if (!dead && rand() % 2) { if (rand() % 4 == 0) { cout << "获得一瓶经验药水" << endl; bag[22] += 1; } else if (rand() % 4 == 1) { cout << "获得一瓶攻击药水" << endl; bag[21] += 1; } else if (rand() % 4 == 2) { cout << "获得一瓶生命药水" << endl; bag[19] += 1; } else { cout << "获得一瓶防御药水" << endl; bag[20] += 1; } } } } break; case 1: if (camp) { int f; cout << "你遇到了一个警察" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("警察", 2000, 500, 15, 15, 1000); if (!dead && rand() % 3 != 0) { if (rand() % 5 == 0) { cout << "获得两瓶经验药水" << endl; bag[22] += 2; } else if (rand() % 5 == 1) { cout << "获得两瓶攻击药水" << endl; bag[21] += 2; } else if (rand() % 5 == 2) { cout << "获得两瓶生命药水" << endl; bag[19] += 2; } else if (rand() % 5 == 3) { cout << "获得一瓶全幅药水" << endl; bag[23] += 1; } else { cout << "获得两瓶防御药水" << endl; bag[20] += 2; } } } } else { int f; cout << "你遇到了一个小食死徒" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("食死徒", 2000, 500, 15, 15, 1000); if (!dead && rand() % 3 != 0) { if (rand() % 5 == 0) { cout << "获得两瓶经验药水" << endl; bag[22] += 2; } else if (rand() % 5 == 1) { cout << "获得两瓶攻击药水" << endl; bag[21] += 2; } else if (rand() % 5 == 2) { cout << "获得两瓶生命药水" << endl; bag[19] += 2; } else if (rand() % 5 == 3) { cout << "获得一瓶全幅药水" << endl; bag[23] += 1; } else { cout << "获得两瓶防御药水" << endl; bag[20] += 2; } } } } break; case 2: if (camp) { int f; cout << "你遇到了一个凤凰社成员" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("凤凰社成员", 5000, 700, 50, 16, 1500); if (!dead && rand() % 4 != 0) { if (rand() % 5 == 0) { cout << "获得三瓶经验药水" << endl; bag[22] += 3; } else if (rand() % 5 == 1) { cout << "获得三瓶攻击药水" << endl; bag[21] += 3; } else if (rand() % 5 == 2) { cout << "获得三瓶生命药水" << endl; bag[19] += 3; } else if (rand() % 5 == 3) { cout << "获得两瓶全幅药水" << endl; bag[23] += 2; } else { cout << "获得三瓶防御药水" << endl; bag[20] += 3; } } } } else { int f; cout << "你遇到了一个真食死徒" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("食死徒", 5000, 700, 50, 15, 1500); if (!dead && rand() % 4 != 0) { if (rand() % 5 == 0) { cout << "获得三瓶经验药水" << endl; bag[22] += 3; } else if (rand() % 5 == 1) { cout << "获得三瓶攻击药水" << endl; bag[21] += 3; } else if (rand() % 5 == 2) { cout << "获得三瓶生命药水" << endl; bag[19] += 3; } else if (rand() % 5 == 3) { cout << "获得两瓶全幅药水" << endl; bag[23] += 2; } else { cout << "获得三瓶防御药水" << endl; bag[20] += 3; } } } } break; case 3: if (camp) { int f; cout << "你遇到了一个傲罗·穆迪" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("穆迪", 10000, 1200, 250, 17, 2000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书神锋无影" << endl; bag[9]++; } else { cout << "获得技能书快快复苏" << endl; bag[6]++; } } if (rand() % 4) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } else { int f; cout << "你遇到了卢修斯·马尔福" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("马尔福", 10000, 1200, 250, 17, 2000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书神锋无影" << endl; bag[9]++; } else { cout << "获得技能书快快复苏" << endl; bag[6]++; } } if (rand() % 4) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } if (!dead) if (ane1 == 2) D_Of_C1++; break; case 4: if (camp) { int f; cout << "你遇到了卢平" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("卢平", 100000, 12000, 2500, 17, 4000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书恢复如初" << endl; bag[12]++; } else { cout << "获得技能书阿瓦达索命" << endl; bag[18]++; } } if (rand() % 5) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } else { int f; cout << "你遇到了食死徒·卡卡洛夫" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书恢复如初" << endl; bag[12]++; } else { cout << "获得技能书阿瓦达索命" << endl; bag[18]++; } } if (rand() % 5) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } break; case 5: if (camp) { int f; cout << "你遇到了邓布利多" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("邓布利多", 300000, 36000, 7500, 20, 5000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书恢复如初" << endl; bag[12]++; } else { cout << "获得技能书阿瓦达索命" << endl; bag[18]++; } } if (rand() % 5) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } else { int f; cout << "你遇到了纳尼吉" << endl; cout << "1进攻/2逃跑" << endl; cin >> f; if (f == 1) { fight("纳尼吉", 300000, 36000, 7500, 20, 5000); if (!dead) { if (rand() % 3) { if (rand() % 2) { cout << "获得技能书恢复如初" << endl; bag[12]++; } else { cout << "获得技能书阿瓦达索命" << endl; bag[18]++; } } if (rand() % 5) { if (rand() % 5 == 0) { cout << "获得四瓶经验药水" << endl; bag[22] += 4; } else if (rand() % 5 == 1) { cout << "获得四瓶攻击药水" << endl; bag[21] += 4; } else if (rand() % 5 == 2) { cout << "获得四瓶生命药水" << endl; bag[19] += 4; } else if (rand() % 5 == 3) { cout << "获得三瓶全幅药水" << endl; bag[23] += 3; } else { cout << "获得四瓶防御药水" << endl; bag[20] += 4; } } } } } if (!dead) if (ane1 == 0) D_Of_C1++; break; } Sleep(1000); return 0; } int buy(int p, int m) { if (money < m) { cout << "没钱,打出去!" << endl; if (camp) { cout << "1抢劫 2逃离" << endl; int a; cin >> a; if (a == 1) { fight("员工", 1000, 100, 10, 0, 1000); if (dead) return 0; cout << "另外一个员工冲了过来" << endl; fight("员工", 1000, 100, 10, 14, 1000); if (dead) return 0; cout << "另外一个员工冲了过来" << endl; fight("员工", 1000, 100, 10, 14, 2000); if (dead) return 0; cout << "员工头冲了过来" << endl; fight("员工头", 5000, 5000, 10, 14, 2000); if (dead) return 0; cout << "店主冲了过来" << endl; fight("店主", 10000, 1000, 100, 15, 4000); if (dead) return 0; cout << "获得100元" << endl; money += 100; if (rand() % 10 < 3) { Sleep(3000); cout << "你翻了半天,终于找到了你要卖的东西" << endl; bag[p]++; } else { Sleep(3000); cout << "你翻了半天,还是没找到你要卖的东西" << endl; cout << "你要不要到大街上消消气(杀人)" << endl; cout << "1要! 2不必了" << endl; int q; cin >> q; if (q == 1) street(); } } } } else { cout << "购买成功" << endl; bag[p]++; money -= m; if (ane == 1) D_Of_C++; if (ane1 == 1) D_Of_C1 += m; } Sleep(1000); return 0; } int buywand(int p, int m) { if (money < m) cout << "没钱,打出去!" << endl; else { cout << "购买成功" << endl; wand[p - 6]++; money -= m; if (ane == 1) D_Of_C++; if (ane1 == 1) D_Of_C1 += m; } Sleep(1000); return 0; } int make(int w1, int w2, int c1, int c2) { if (w1 < 24 || w2 < 33) { cout << "根本就没有这种材料,你眼瞎啊!" << endl; Sleep(1000); return 0; } if (c1 == 0||c2 == 0) { cout << "你想拿0个材料来造魔杖!没门!" << endl; Sleep(1000); return 0; } if (bag[w1] < c1) { if (bag[w2] < c2) cout << "你木材和杖芯都不够"; else cout << "杖芯不够"; } else if (bag[w2] < c2) cout << "木材不够"; else { cout << "制作成功" << endl; string wn; wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖"; bag[w1] -= c1; bag[w2] -= c2; wand[wandi++]++; wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13); wandname[wandnamei++] = wn; } Sleep(1000); return 0; } int levelup() { if (experience >= level * 100) { experience -= level * 100; level++; maxhealth += 100; health += 100; attack += 10; defense += 5; speed += 10; if (rand() % 2 && level > 4) bag[0] += 1; cout << "你升了1级" << endl; levelup(); if (ane1 == 4) D_Of_C1++; } return 0; } int Hos() { int a; if (health < maxhealth) { cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl; cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl; cout << "1,是 2,否" << endl; cin >> a; if (a == 1) { if (level > 10) { if (money >= ((maxhealth) - health) / 16) { money -= ((maxhealth) - health) / 16; cout << "恢复成功\n剩余:" << money << "元"; if (ane == 2) D_Of_C++; if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16; health = maxhealth; } else cout << "钱不足" << endl; } else { health = maxhealth; cout << "恢复成功" << endl; if (ane == 2) D_Of_C++; } } else if (a == 2) return 0; else { cout << "请别乱输"; Hos(); } } else { cout << "生命已满"; Sleep(1000); } return 0; } int w() { int aaaa = 1; while (aaaa) { for (int i = 0; i < wandi; i++) { if (wandname[i] == Nwand) cout << "o"; else cout << " "; cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << " 力量:" << wandpower[i] << endl; } cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl; cin >> aaaa; if (aaaa == 1) { cout << "请输入魔杖编号" << endl; int bbbb; cin >> bbbb; if (wand[bbbb - 1]) { if (Nwand != "空手") { cout << "已装备魔杖"; Sleep(1000); } else { cout << "装备成功"; Nwand = wandname[bbbb - 1]; attack += wandpower[bbbb - 1]; } } else { cout << "您还未拥有此魔杖"; } Sleep(1000); } else if (aaaa == 2) { for (int ia = 0; ia < wandi - 1; ia++) { if (Nwand == wandname[ia]) { cout << "成功卸下"; attack -= wandpower[ia]; break; } } Nwand = "空手"; Sleep(1000); } else if (aaaa == 0) break; else cout << "请别乱输"; levelup(); system("cls"); cout << "魔法人士:" << name << endl; cout << "势力:"; if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; cout << "速度:" << speed << endl; cout << "等级:" << level << endl; cout << "经验:" << experience << "/" << level * 100 << endl; cout << "金币:" << money << endl; cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,"; if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 "; if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl; cout << "8" << endl; cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl; cout << "1" << endl; } return 0; } int e() { int bbbb = 1; while (bbbb) { cout << "1,经验石R " << bag[1] << "个" << endl; cout << "2,经验石SR " << bag[2] << "个" << endl; cout << "3,经验石SSR " << bag[3] << "个" << endl; cout << "4,经验石SSS " << bag[4] << "个" << endl; cout << "5,经验石X " << bag[5] << "个" << endl; cout << "0,退出 6,一键使用"; int aaaa; cin >> bbbb; switch (bbbb) { case 1: cout << "几个?"; cin >> aaaa; if (bag[1] >= aaaa) { cout << "服用成功"; experience += aaaa * 100; bag[1] -= aaaa; Sleep(1000); break; } break; case 2: cout << "几个?"; cin >> aaaa; if (bag[2] >= aaaa) { cout << "服用成功"; experience += aaaa * 250; bag[2] -= aaaa; Sleep(1000); break; } break; case 3: cout << "几个?"; cin >> aaaa; if (bag[3] >= aaaa) { cout << "服用成功"; experience += aaaa * 500; bag[3] -= aaaa; Sleep(1000); break; } break; case 4: cout << "几个?"; cin >> aaaa; if (bag[4] >= aaaa) { cout << "服用成功"; experience += aaaa * 1200; bag[4] -= aaaa; Sleep(1000); break; } break; case 5: cout << "几个?"; cin >> aaaa; if (bag[5] >= aaaa) { cout << "服用成功"; experience += aaaa * 2500; bag[5] -= aaaa; Sleep(1000); break; } break; case 0: break; case 6: cout << "服用成功"; experience += bag[1] * 100; experience += bag[2] * 250; experience += bag[3] * 500; experience += bag[4] * 1200; experience += bag[5] * 2500; bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0; break; default: cout << "请别乱输"; Sleep(1000); break; } levelup(); system("cls"); cout << "魔法人士:" << name << endl; cout << "势力:"; if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; cout << "速度:" << speed << endl; cout << "等级:" << level << endl; cout << "经验:" << experience << "/" << level * 100 << endl; cout << "金币:" << money << endl; cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,"; if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 "; if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl; cout << "8" << endl; cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl; cout << "3" << endl; } return 0; } int p() { int bbbb = 1; while (bbbb) { cout << "1,生命药水 " << bag[19] << "个" << endl; cout << "2,防御药水 " << bag[20] << "个" << endl; cout << "3,攻击药水 " << bag[21] << "个" << endl; cout << "4,经验药水 " << bag[22] << "个" << endl; cout << "5,速度药水 " << bag[23] << "个" << endl; cout << "6,全幅药水 " << bag[23] << "个" << endl; cout << "0,退出 7,一键使用"; cin >> bbbb; int aaaa; switch (bbbb) { case 1: cout << "几个?"; cin >> aaaa; if (bag[19] >= aaaa) { cout << "服用成功"; health += aaaa * 50; maxhealth += aaaa * 50; bag[19] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 2: cout << "几个?"; cin >> aaaa; if (bag[20] >= aaaa) { cout << "服用成功"; defense += aaaa * 10; bag[20] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 3: cout << "几个?"; cin >> aaaa; if (bag[21] >= aaaa) { cout << "服用成功"; attack += aaaa * 25; bag[21] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 4: cout << "几个?"; cin >> aaaa; if (bag[22] >= aaaa) { cout << "服用成功"; experience += aaaa * 200; bag[22] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 5: cout << "几个?"; cin >> aaaa; if (bag[43] >= aaaa) { cout << "服用成功"; speed += aaaa; bag[43] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 6: cout << "几个?"; cin >> aaaa; if (bag[23] >= aaaa) { cout << "服用成功"; health += aaaa * 50; maxhealth += aaaa * 50; defense += aaaa * 10; attack += aaaa * 25; experience += aaaa * 200; speed += aaaa; bag[23] -= aaaa; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 7: cout << "服用成功"; health += bag[19] * 50; maxhealth += bag[19] * 50; defense += bag[20] * 10; attack += bag[21] * 25; experience += bag[22] * 200; speed += bag[43]; health += bag[23] * 50; maxhealth += bag[23] * 50; defense += bag[23] * 10; attack += bag[23] * 25; experience += bag[23] * 200; speed += bag[23]; bag[19] = 0; bag[20] = 0; bag[21] = 0; bag[22] = 0; bag[23] = 0; bag[43] = 0; break; case 0: break; default: cout << "请别乱输"; Sleep(1000); break; } levelup(); system("cls"); cout << "魔法人士:" << name << endl; cout << "势力:"; if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; cout << "速度:" << speed << endl; cout << "等级:" << level << endl; cout << "经验:" << experience << "/" << level * 100 << endl; cout << "金币:" << money << endl; cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,"; if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 "; if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl; cout << "8" << endl; cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl; cout << "2" << endl; } return 0; } int s() { int bbbb = 1; while (bbbb) { cout << "1,快快复苏 " << bag[6] << "个" << endl; cout << "2,盔甲护身 " << bag[7] << "个" << endl; cout << "3,昏昏倒地 " << bag[8] << "个" << endl; cout << "4,神锋无影 " << bag[9] << "个" << endl; cout << "5,咒立停 " << bag[10] << "个" << endl; cout << "6,统统石化 " << bag[11] << "个" << endl; cout << "7,恢复如初 " << bag[12] << "个" << endl; cout << "8,召唤咒 " << bag[13] << "个" << endl; cout << "9,一忘皆空 " << bag[14] << "个" << endl; cout << "10,万箭齐发 " << bag[15] << "个" << endl; cout << "11,钻心剜骨 " << bag[16] << "个" << endl; cout << "12,魂魄出窍 " << bag[17] << "个" << endl; cout << "13,阿瓦达索命 " << bag[18] << "个" << endl; cout << "0,退出"; cin >> bbbb; switch (bbbb) { case 1: if (bag[6] >= 1) { cout << "学习成功" << endl; cout << "能够恢复200滴血" << endl; bag[6] -= 1; Sl[0] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 2: if (bag[7] >= 1) { cout << "学习成功" << endl; cout << "能恢复100滴血并加50防御" << endl; bag[7] -= 1; Sl[1] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 3: if (bag[8] >= 1) { cout << "学习成功" << endl; cout << "能使对方暂停一回合" << endl; bag[8] -= 1; Sl[2] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 4: if (bag[9] >= 1) { cout << "学习成功" << endl; cout << "攻击加250并扣对方500滴血" << endl; bag[9] -= 1; Sl[3] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 5: if (bag[10] >= 1) { cout << "学习成功" << endl; cout << "能使对方对你施加的状态没用" << endl; bag[10] -= 1; Sl[4] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 6: if (bag[11] >= 1) { cout << "学习成功" << endl; cout << "%10概率能事对方冻结10回合" << endl; cout << "%90概率能事对方冻结2回合" << endl; bag[11] -= 1; Sl[5] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 7: if (bag[12] >= 1) { cout << "学习成功" << endl; cout << "%50概率能起死回生" << endl; bag[12] -= 1; Sl[6] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 8: if (bag[13] >= 1) { cout << "学习成功" << endl; cout << "能召唤生物进攻" << endl; bag[13] -= 1; Sl[7] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 9: if (bag[14] >= 1) { cout << "学习成功" << endl; cout << "%90能使对方无技能" << endl; cout << "%10能使对方防御变为0" << endl; bag[14] -= 1; Sl[8] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 10: if (bag[15] >= 1) { cout << "学习成功" << endl; cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl; bag[15] -= 1; Sl[9] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 11: if (bag[16] >= 1) { cout << "学习成功" << endl; cout << "对方扣血5回合,每回合扣200滴" << endl; bag[16] -= 1; Sl[10] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 12: if (bag[17] >= 1) { cout << "学习成功" << endl; cout << "让对方自己攻击自己(当然不攻击你)" << endl; bag[17] -= 1; Sl[11] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 13: if (bag[18] >= 1) { cout << "学习成功" << endl; cout << "让对方直接扣3/4的血" << endl; bag[18] -= 1; Sl[12] = 1; Sleep(1000); break; } else cout << "物品不足" << endl; break; case 0: break; default: cout << "请别乱输"; Sleep(1000); break; } system("cls"); cout << "魔法人士:" << name << endl; cout << "势力:"; if (camp) cout << "伏地魔" << endl; else cout << "哈利波特" << endl; cout << "生命:" << health << "/" << maxhealth << endl; cout << "攻击:" << attack << endl; cout << "防御:" << defense << endl; cout << "速度:" << speed << endl; cout << "等级:" << level << endl; cout << "经验:" << experience << "/" << level * 100 << endl; cout << "金币:" << money << endl; cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,"; if (camp) cout << "霍格沃茨(哈利波特不在) "; else cout << "伏地魔总部(伏地魔不在) "; cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 "; if (camp) cout << "15, 医疗兵(伏地魔的)"; else cout << "15, 庞弗雷女士 "; cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl; cout << "8" << endl; cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl; cout << "4" << endl; } return 0; } int LD() { cout << "剩余抽奖券:" << bag[0] << "张" << endl; cout << "1,抽奖 2,退出" << endl; int a; cin >> a; if (a == 1) { cout << "抽几次?"; int num; cin >> num; if (bag[0] >= num) { bag[0] -= num; int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0; int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0; int num11 = 0; for (int i = 0; i < num; i++) { switch (rand() % 20) { case 0: case 1: num1++; bag[1]++; break; case 2: case 3: num2++; bag[2]++; break; case 4: case 5: num3++; bag[3]++; break; case 6: case 7: num4++; bag[4]++; break; case 8: num5++; bag[5]++; break; case 9: case 10: num6++; bag[19]++; break; case 11: case 12: num7++; bag[20]++; break; case 13: case 14: num8++; bag[21]++; break; case 15: case 16: num9++; bag[22]++; break; case 17: num10++; bag[23]++; break; case 18: num11 += 50; money += 50; break; case 19: num11 += 100; money += 100; break; } } cout << "你获得了经验石R " << num1 << "个" << endl; cout << "经验石SR " << num2 << "个" << endl; cout << "经验石SSR " << num3 << "个" << endl; cout << "经验石SSS " << num4 << "个" << endl; cout << "经验石X " << num5 << "个" << endl; cout << "生命药水 " << num6 << "个" << endl; cout << "防御药水 " << num7 << "个" << endl; cout << "攻击药水 " << num8 << "个" << endl; cout << "经验药水 " << num9 << "个" << endl; cout << "全幅药水 " << num10 << "个" << endl; cout << "金币 " << num11 << "个" << endl; } else cout << "您的抽奖券不足" << endl; } else if (a == 2) return 0; else { cout << "请别乱输。"; system("cls"); LD(); } _getch(); return 0; } int dig() { cout << "进入挖矿状态"; Sleep(1000); system("cls"); int x = 0; while (1) { system("cls"); cout << "挖";Sleep(200); cout << "矿";Sleep(200); cout << "中";Sleep(200); cout << ".";Sleep(100); cout << ".";Sleep(100); cout << "." << endl; x++;Sleep(500); int ad = rand() % 3; if (ad == 2) { ad = rand() % 100; if (ad < 6) { switch (rand() % 3) { case 0: cout << "你挖到了技能书铁甲咒!!!" << endl; bag[7]++; break; case 1: cout << "你挖到了技能书咒立停!!!" << endl; bag[10]++; break; case 2: cout << "你挖到了技能书石化咒!!!" << endl; bag[11]++; break; } Sleep(500); } else if (ad >= 6 && ad < 20) { switch (rand() % 20) { case 0: cout << "你挖到了夜琪的尾羽!!!" << endl; bag[32]++; break; case 1: case 2: cout << "你挖到了独角兽尾毛!" << endl; bag[30]++; break; case 3: case 4: cout << "你挖到了龙神经!" << endl; bag[31]++; break; case 5: case 6: cout << "你挖到了凤凰羽毛!" << endl; bag[29]++; break; case 7: case 8: cout << "你挖到了龙心腱" << endl; bag[27]++; break; case 9: case 10: cout << "你挖到了雷鸟尾羽" << endl; bag[28]++; break; case 11: case 12: case 13: cout << "你挖到了马形水怪的鬃毛" << endl; bag[26]++; break; case 14: case 15: case 16: cout << "你挖到了猫狸子胡须" << endl; bag[24]++; break; case 17: case 18: case 19: cout << "你挖到了媚娃头发" << endl; bag[25]++; break; } Sleep(500); } else if (ad >= 20 && ad < 50) { switch (rand() % 10) { case 0: cout << "你挖到了桦木" << endl; bag[33]++; break; case 1: cout << "你挖到了紫衫木" << endl; bag[34]++; break; case 2: cout << "你挖到了冬青木" << endl; bag[35]++; break; case 3: cout << "你挖到了山楂木柳条" << endl; bag[36]++; break; case 4: cout << "你挖到了橡木" << endl; bag[37]++; break; case 5: cout << "你挖到了械木" << endl; bag[38]++; break; case 6: cout << "你挖到了山毛榉木" << endl; bag[39]++; break; case 7: cout << "你挖到了栗木" << endl; bag[40]++; break; case 8: cout << "你挖到了樱桃木" << endl; bag[41]++; break; case 9: cout << "你挖到了桃花心木" << endl; bag[42]++; break; } Sleep(500); } else if (ad >= 50 && ad <= 100) { int as = rand() % 20 + 30; cout << "你挖到了" << as << "金币" << endl; money += as; Sleep(500); } } else if (ad == 1) { ad = rand() % 3; if (ad == 0) { cout << "你遇到了大老鼠" << endl; fight("大老鼠", 5000, 500, 50, 20, 1000); if (dead) { cout << "你死了" << endl; return 0; } } if (ad == 1) { cout<<"你遇到了食死徒" << endl; fight("食死徒", 10000, 1000, 100, 17, 1000); if (dead) { cout << "你死了" << endl;
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